Everything the makers of the Warcraft movie did was right. With a huge collection of lore and back stories as source material they tapped a video game. Duncan Jones is the director who had a commercial and critical hit in Source Code. He also creates a verifiable history of love for the games. Dean Redman played a role of Varis and Jones helped him in every possible way to see their characters. He motivated them and gave them enough freedom so that they can express through their roles in a best way. Special effects juggernaut Industrial Light & Magic were used in the movie to create its fantasy, which was really appreciable.
So, if everything was so right then how did the reviews go wrong? According to Duncan Jones, the critics were not open to what he chose. He was saying it in the respect of narrative structure which casts both sides of the humans-versus-orcs conflict as sympathetic. Here the player must feel some kinship with the player. In every scene one can find the commitment to fan service. It mesmerizes the believers by its settings, creatures, spells, dialogue and designs. Producer of the movie was keeping an eye on the grosses of the premiere but was upbeat.
The games are designed in a way to be like narrative shells and offer a multitude of stories that takes place around the player. Moreover the visuals and screenplays are praiseful. The movie has had the well-rendered and well-acted orcs and elves as well as strong and powerful mages. One can find the best writing, acting and emotion in the movie during the Toby Kebbell's scenes.The movie is a challenge both from a storytelling perspective and a technical part. The camera had to focus on the orcish CG for 15 minutes at a time which was a difficult part. Warcraft has all the pieces to make itself a successful one critically as well as commercially. And the script of the movie ends with a hope of a sequel for the audiences.